- During a visit Salubra in Hollow Knight, she'll warn you that there are consequences to equipping too many charms at the same time. Whether you've managed to do it in a haste or out of sheer curiosity, you might be wondering why you've been marked as overcharmed. Note the purple overcharmed notches. As you know, each charm you find requires a certain amount of notches to equip.
- Hollow Knight: Forge your own path in Hollow Knight! An epic action adventure through a vast ruined kingdom of insects and heroes. Explore twisting caverns, battle tainted creatures and befriend bizarre bugs, all in a classic, hand-drawn 2D style.
Hollow Knight - Broken Vessel Boss Details & Location. Appearance Description Location HP Reward; Shattered corpse, reanimated by infected parasites. Hollow Knight Notch Upgrades & Charms.
Back to Hollow Knight
Fungal Wastes
To get to the Fungal wastes you'll need to take a quick trip through Fog Canyon. You can get there from Greenpath by taking the exit shown in the map below.
Fog Canyon
Head straight down, avoiding the large jellyfish if you can because they shoot a fireball at you if you kill them. The small jellyfish are pretty harmless. At the bottom go right and then down to the bottom of the next cavern. The exit to Fungal Wastes is at the bottom to the right.
Queen's Station
The Queen's Station connects Fog Canyon with the Fungal Wastes. Inside the Queen's Station you'll find a Bench and Stag Station, as well as a Mask Shard but you'll need the Mantis Claw before you can reach it. Take the exit at the top to the right of the station to enter the Fungal Wastes.
Fungal Wastes
There's a few new creatures in the Fungal Wastes, including Fungoons, balloon like creatures that spew fire downwards when you pass beneath them. To find the map maker drop down the first exit and then head to the left. Cornifer will sell you a map for 75 Geo.
You won't be able to proceed much further below Cornifer so jump back up the way you came. Head to the right and then jump up the small cavern, past the Sporgs on the wall, to the top where you'll find a Hallownest Seal. You can sell this for Geo later on when you find the Relic Seeker in the City of Tears.
Drop back down and then take the only exit to the right. Jump up the cavern. You'll notice a locked door with an item on the other side. You'll need the Mantis Claw to reach it by climbing up the wall at the bottom.
Continue up to the top and take the next exit to the right. Do one lap around to the right, up and then back to the left until you find a Switch to open the short-cut.
Head up for a battle with 2 Shrumal Ogres. They have two attacks. The first is spitting orange goo at you from a distance. If you get close they will smash their head against the ground 7 times in quick succession.
They're not too tough so you should be able to kill them fairly quickly. When they've both been killed a Charm Notch will drop down from the roof and the gates will open. Take the exit to the right.
The large tall cavern leads to the Forgotten Crossroads. The path to the right has a Bench and the Vendor Leg Eater who sells Fragile Heart, Fragile Strength and Fragile Greed charms. The path to the left leads to the Fog Canyon but you won't be able to get through there yet.
Continue to the right and down. The path to the left leads to Elder Hu's grave. You'll find out what to do with that later. Head to the left. Along the way Cloth will pop up for the first time with a message.
Make your way through the caverns down, to the left and then down all the way to another Bench. This is a good spot to rest before the fight with the Mantis Lords. Continue down for the Dashmaster charm. There's a secret to the left but you won't be able to rescue Bretta until you have the Mantis Claw.
Jump your way back up and take the first left into Mantis Village. Continue along to the left and flip the Switch at the end to open the door above. Head back to the right, jump up to the ledges and across to the left through the door you just opened. Jump up the walls and pick up the Mantis Claw.
This will give you the ability to climb up walls and reach new areas. You can practice your new ability by climbing up the walls to the right for the 2 Geo Clusters.
Drop down to the central ledges, head back to the left. You can take the exit above if you want and climb up the wall to the right for a Wanderer's Journal.
Drop back down to the Mantis Village and climb around the walls to the right, avoiding the spikes along the way. You'll come to a Switch. Hit it to open the large doors below which lead to the Mantis Lords. This also opens the small door to the left so you can get out.
Drop down through the large door that just opened in the floor. There are a series of Switches on the left and right that open up various sections of this area. Start with the left side and hit all the Switches. You can do the right side now as well or wait until you've defeated the Mantis Lords.
Drop down and Challenge the Mantis Lords. Portraiture lightroom for mac.
The Mantis Lord has three different attacks which are fairly easy to telegraph but you'll need to stay on your toes. The first attack is a charge with the spear, the second is a slam from above and for the third attack the Mantis Lord will cling to the gate on either side and shoot a ring from high to low or low to high. If he's lower on the gate it will be a low ring attack.
The low ring attack is your opportunity to heal. Jump over the ring and heal up if you need to. Otherwise use Vigilant Spirit as often as you can and the first Mantis Lord should be quickly defeated,
For the second phase both remaining Mantis Lords will attack at the same time. Their attacks are the same except for the ring attacks. They will have a fast or slow ring attack. You'll need to jump over the fast ring attack. If you stand directly in the center for the slow ring attack you'll have a chance to heal up.
Once the Mantis Lords have been defeated you'll be the new lord of Mantis Village and can claim your reward. Climb back up the right wall of the arena and open the sections to the right if you haven't already. The Mantis Warriors will now be passive.
Take the exit to the right. The Mantis Warrior will bow instead of closing the door on you. Head to the right for a Bench and climb up the walls for the Mark of Pride charm. This greatly increases your nail length. There's also a Hallownest Seal at the very top. Don't forget to enter the treasure room to the right, just above the Bench area for lots of Geo!
How to Get to the City of Tears
Before leaving for the City of Tears hunt around for some goodies that you couldn't reach before. There's Bretta at the bottom of this map. You can reach her by entering the secret to the left of where you picked up the Dashmaster charm.
There's a Mask Shard at the Queen's Station and a Wanderer's Journal near to the center of the map. See map below for locations.
You can also search the area below the map maker and to the left for another Grub and the Spore Shroom charm.
See Full List On Hollowknight.fandom.com
Once you're finished here make your way to the City of Tears. You'll need to use your new found abilities to make it across the lake where you met Hornet. Dodge the spikes and hit the Switches to rebuild the bridge. Use the City Crest on the Large Knight Statue to open the large door. Once you go through the door will close behind you, locking you in to the City of Tears for the time being.
Back: Greenpath Next: City of Tears (West)
Hollow Knights Charms are special items that provide the player with different abilities. Some are based on existing mechanics, while others add completely new mechanics to the players experience. There are a total of 45 Charms in the game, 5 of which are replaceable (upgradeable).
Different Charms require a different number of Notches to be equipped, the players starts with 3 Notches and can attain another 8 during the game. Making a total of 11 Notches available to the Knight. 4 of which can be acquired through a vendor and the other 4 can be found or given as reward for killing certain bosses. If you wish to know more, checkout this resource.
Being Overcharmed
Overcharmed occurs when the player equips a charm that requires more Notches than they have. The game allows for this occur, but penalises the players with a 50% increase in damage from all sources. An Overcharmed state is displayed by a purple aura on the health bar. Overcharming is a viable strategy for those skilled enough or geared well enough to survive the 50% increase in damage.
In order for this to occur you must have at least one Notch space remaining. And ideally used for the Charms that are very powerful but require a large number of Notches. A great example would be Soul Eater or Mark of Pride, where the added advantage can somewhat offset the negatives of being overcharmed.
Best Charms
Wayward Compass – 1 Notch
Whispers its location to the bearer whenever a map is open. The major navigation item when new to the game and having to find your way around the complex labyrinth.
Gathering Swarm – 1 Notch
A swarm will follow the bearer and gather up any loose Geo. At 1 Notch, its the perfect Charm for the little saver in you.
Stalwart Shell – 2 Notches
When recovering from damage, the bearer will remain invulnerable for longer. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations.
Soul Catcher – 2 Notches
Increases the amount of SOUL gained when striking an enemy with the nail. Making it a great item for caster builds or heavy soul usage builds.
Shaman Stone – 3 Notches
Increases the power of spells, dealing more damage to foes. For obvious reasons this is Charm is ideal for caster builds.
Soul Eater – 4 Notches
Greatly increases the amount of SOUL gained when striking an enemy with the nail. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches.
Dashmaster – 2 Notches
The bearer will be able to dash more often as well as dash downwards. Greatly increases the speed of traveling around the map. Making it a great Charm with low requirements.
Thorns of Agony – 1 Notch
When taking damage, sprout thorny vines that damage nearby foes. Useful defensive and situational item. However, kills generate no SOUL.
Spell Twister – 2 Notches
Reduces the SOUL cost of casting spells. The perfect charm for the caster builds.
Steady Body – 1 Notch
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Found this very useful early on when getting the hang of the combat. Especially since it reduces the chance of being knocked around and taking extra damage.
Heavy Blow – 2 Notches
Increases the force of the bearer's nail, causing enemies to recoil further when hit. Great item for physical damage builds. The knockback provides a decent combat advantage by increase enemy distance.
Quick Slash – 3 Notches
Allows the bearer to slash much more rapidly with their nail. Great item for physical damage builds, increasing damage output in the same window of time.
Longnail – 2 Notches
Increases the range of the bearer's nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. And also more likely to reach them during jump attacks.
Mark of Pride – 3 Notches
Increases the range of the bearer's nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch.
Flukenest – 3 Notches
Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Which sacrifices range and consistency for triple damage. Useful against boss fights.
Quick Focus – 3 Notches
Increases the speed of focusing SOUL, allowing the bearer to heal faster. Great for tight situations and fights where healing will be near impossible.
Deep Focus – 4 Notches
The bearer will focus SOUL at a slower rate, but the healing effect will double. Costly for most at 4 Notches but might come handy for others.
Lifeblood Heart – 2 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Useful if the player has a caster based build.
Lifeblood Core – 3 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage, for an additional Notch. Ideal for the caster based builds.
Grubsong – 1 Notch
Gain SOUL when taking damage. Learn to make something good come out of a bad situation. It's a very useful Charm given that it is only taking up 1 Notch.
Grubberfly's Elegy – 3 Notches
Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Giving you ranged attack, which can be quite useful depending on playstyle or situation.
Hiveblood – 4 Notches
Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL. Situationally useful, because it can only regenerate 1 mask at the cost of 4 Notches.
Spore Shroom – 1 Notch
When focusing SOUL, emit a spore cloud that slowly damages enemies. Can be quite useful in certain situations, especially due to the low Notch requirement.
Sharp Shadow – 2 Notches
When using Shadow Dash, the bearer's body will sharpen and damage enemies. Can be combined with Dashmaster for additional damage. Will cause your playstyle to change to some extend though.
Nailmaster's Glory – 1 Notch
Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. Making easy work of challenging situations.
Dream Wielder – 1 Notch
Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. Making it one of the most effective SOUL gathering Charms. The only downside being that the player must be standing still to use it.
Fungal Wastes
There's a few new creatures in the Fungal Wastes, including Fungoons, balloon like creatures that spew fire downwards when you pass beneath them. To find the map maker drop down the first exit and then head to the left. Cornifer will sell you a map for 75 Geo.
You won't be able to proceed much further below Cornifer so jump back up the way you came. Head to the right and then jump up the small cavern, past the Sporgs on the wall, to the top where you'll find a Hallownest Seal. You can sell this for Geo later on when you find the Relic Seeker in the City of Tears.
Drop back down and then take the only exit to the right. Jump up the cavern. You'll notice a locked door with an item on the other side. You'll need the Mantis Claw to reach it by climbing up the wall at the bottom.
Continue up to the top and take the next exit to the right. Do one lap around to the right, up and then back to the left until you find a Switch to open the short-cut.
Head up for a battle with 2 Shrumal Ogres. They have two attacks. The first is spitting orange goo at you from a distance. If you get close they will smash their head against the ground 7 times in quick succession.
They're not too tough so you should be able to kill them fairly quickly. When they've both been killed a Charm Notch will drop down from the roof and the gates will open. Take the exit to the right.
The large tall cavern leads to the Forgotten Crossroads. The path to the right has a Bench and the Vendor Leg Eater who sells Fragile Heart, Fragile Strength and Fragile Greed charms. The path to the left leads to the Fog Canyon but you won't be able to get through there yet.
Continue to the right and down. The path to the left leads to Elder Hu's grave. You'll find out what to do with that later. Head to the left. Along the way Cloth will pop up for the first time with a message.
Make your way through the caverns down, to the left and then down all the way to another Bench. This is a good spot to rest before the fight with the Mantis Lords. Continue down for the Dashmaster charm. There's a secret to the left but you won't be able to rescue Bretta until you have the Mantis Claw.
Jump your way back up and take the first left into Mantis Village. Continue along to the left and flip the Switch at the end to open the door above. Head back to the right, jump up to the ledges and across to the left through the door you just opened. Jump up the walls and pick up the Mantis Claw.
This will give you the ability to climb up walls and reach new areas. You can practice your new ability by climbing up the walls to the right for the 2 Geo Clusters.
Drop down to the central ledges, head back to the left. You can take the exit above if you want and climb up the wall to the right for a Wanderer's Journal.
Drop back down to the Mantis Village and climb around the walls to the right, avoiding the spikes along the way. You'll come to a Switch. Hit it to open the large doors below which lead to the Mantis Lords. This also opens the small door to the left so you can get out.
Drop down through the large door that just opened in the floor. There are a series of Switches on the left and right that open up various sections of this area. Start with the left side and hit all the Switches. You can do the right side now as well or wait until you've defeated the Mantis Lords.
Drop down and Challenge the Mantis Lords. Portraiture lightroom for mac.
The Mantis Lord has three different attacks which are fairly easy to telegraph but you'll need to stay on your toes. The first attack is a charge with the spear, the second is a slam from above and for the third attack the Mantis Lord will cling to the gate on either side and shoot a ring from high to low or low to high. If he's lower on the gate it will be a low ring attack.
The low ring attack is your opportunity to heal. Jump over the ring and heal up if you need to. Otherwise use Vigilant Spirit as often as you can and the first Mantis Lord should be quickly defeated,
For the second phase both remaining Mantis Lords will attack at the same time. Their attacks are the same except for the ring attacks. They will have a fast or slow ring attack. You'll need to jump over the fast ring attack. If you stand directly in the center for the slow ring attack you'll have a chance to heal up.
Once the Mantis Lords have been defeated you'll be the new lord of Mantis Village and can claim your reward. Climb back up the right wall of the arena and open the sections to the right if you haven't already. The Mantis Warriors will now be passive.
Take the exit to the right. The Mantis Warrior will bow instead of closing the door on you. Head to the right for a Bench and climb up the walls for the Mark of Pride charm. This greatly increases your nail length. There's also a Hallownest Seal at the very top. Don't forget to enter the treasure room to the right, just above the Bench area for lots of Geo!
How to Get to the City of Tears
Before leaving for the City of Tears hunt around for some goodies that you couldn't reach before. There's Bretta at the bottom of this map. You can reach her by entering the secret to the left of where you picked up the Dashmaster charm.
There's a Mask Shard at the Queen's Station and a Wanderer's Journal near to the center of the map. See map below for locations.
You can also search the area below the map maker and to the left for another Grub and the Spore Shroom charm.
See Full List On Hollowknight.fandom.com
Once you're finished here make your way to the City of Tears. You'll need to use your new found abilities to make it across the lake where you met Hornet. Dodge the spikes and hit the Switches to rebuild the bridge. Use the City Crest on the Large Knight Statue to open the large door. Once you go through the door will close behind you, locking you in to the City of Tears for the time being.
Back: Greenpath Next: City of Tears (West)
Hollow Knights Charms are special items that provide the player with different abilities. Some are based on existing mechanics, while others add completely new mechanics to the players experience. There are a total of 45 Charms in the game, 5 of which are replaceable (upgradeable).
Different Charms require a different number of Notches to be equipped, the players starts with 3 Notches and can attain another 8 during the game. Making a total of 11 Notches available to the Knight. 4 of which can be acquired through a vendor and the other 4 can be found or given as reward for killing certain bosses. If you wish to know more, checkout this resource.
Being Overcharmed
Overcharmed occurs when the player equips a charm that requires more Notches than they have. The game allows for this occur, but penalises the players with a 50% increase in damage from all sources. An Overcharmed state is displayed by a purple aura on the health bar. Overcharming is a viable strategy for those skilled enough or geared well enough to survive the 50% increase in damage.
In order for this to occur you must have at least one Notch space remaining. And ideally used for the Charms that are very powerful but require a large number of Notches. A great example would be Soul Eater or Mark of Pride, where the added advantage can somewhat offset the negatives of being overcharmed.
Best Charms
Wayward Compass – 1 Notch
Whispers its location to the bearer whenever a map is open. The major navigation item when new to the game and having to find your way around the complex labyrinth.
Gathering Swarm – 1 Notch
A swarm will follow the bearer and gather up any loose Geo. At 1 Notch, its the perfect Charm for the little saver in you.
Stalwart Shell – 2 Notches
When recovering from damage, the bearer will remain invulnerable for longer. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations.
Soul Catcher – 2 Notches
Increases the amount of SOUL gained when striking an enemy with the nail. Making it a great item for caster builds or heavy soul usage builds.
Shaman Stone – 3 Notches
Increases the power of spells, dealing more damage to foes. For obvious reasons this is Charm is ideal for caster builds.
Soul Eater – 4 Notches
Greatly increases the amount of SOUL gained when striking an enemy with the nail. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches.
Dashmaster – 2 Notches
The bearer will be able to dash more often as well as dash downwards. Greatly increases the speed of traveling around the map. Making it a great Charm with low requirements.
Thorns of Agony – 1 Notch
When taking damage, sprout thorny vines that damage nearby foes. Useful defensive and situational item. However, kills generate no SOUL.
Spell Twister – 2 Notches
Reduces the SOUL cost of casting spells. The perfect charm for the caster builds.
Steady Body – 1 Notch
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Found this very useful early on when getting the hang of the combat. Especially since it reduces the chance of being knocked around and taking extra damage.
Heavy Blow – 2 Notches
Increases the force of the bearer's nail, causing enemies to recoil further when hit. Great item for physical damage builds. The knockback provides a decent combat advantage by increase enemy distance.
Quick Slash – 3 Notches
Allows the bearer to slash much more rapidly with their nail. Great item for physical damage builds, increasing damage output in the same window of time.
Longnail – 2 Notches
Increases the range of the bearer's nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. And also more likely to reach them during jump attacks.
Mark of Pride – 3 Notches
Increases the range of the bearer's nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch.
Flukenest – 3 Notches
Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Which sacrifices range and consistency for triple damage. Useful against boss fights.
Quick Focus – 3 Notches
Increases the speed of focusing SOUL, allowing the bearer to heal faster. Great for tight situations and fights where healing will be near impossible.
Deep Focus – 4 Notches
The bearer will focus SOUL at a slower rate, but the healing effect will double. Costly for most at 4 Notches but might come handy for others.
Lifeblood Heart – 2 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Useful if the player has a caster based build.
Lifeblood Core – 3 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage, for an additional Notch. Ideal for the caster based builds.
Grubsong – 1 Notch
Gain SOUL when taking damage. Learn to make something good come out of a bad situation. It's a very useful Charm given that it is only taking up 1 Notch.
Grubberfly's Elegy – 3 Notches
Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Giving you ranged attack, which can be quite useful depending on playstyle or situation.
Hiveblood – 4 Notches
Heals the bearer's wounds over time, allowing them to regain health without focusing SOUL. Situationally useful, because it can only regenerate 1 mask at the cost of 4 Notches.
Spore Shroom – 1 Notch
When focusing SOUL, emit a spore cloud that slowly damages enemies. Can be quite useful in certain situations, especially due to the low Notch requirement.
Sharp Shadow – 2 Notches
When using Shadow Dash, the bearer's body will sharpen and damage enemies. Can be combined with Dashmaster for additional damage. Will cause your playstyle to change to some extend though.
Nailmaster's Glory – 1 Notch
Increases the bearer's mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. Making easy work of challenging situations.
Dream Wielder – 1 Notch
Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. Making it one of the most effective SOUL gathering Charms. The only downside being that the player must be standing still to use it.
The Grimm Troupe Charms
Unbreakable Heart – 2 Notches
Increases the health of the bearer by 2 masks. Useless in fragile state for general use.
Unbreakable Greed – 2 Notches
Causes the bearer to find more Geo when defeating enemies by 20-60%. Useless in fragile state for general use.
Unbreakable Strength – 3 Notches
Strengthens the bearer, increasing the damage they deal to enemies with their nail by 50%. Useless in fragile state for general use.
Dreamshield – 3 Notches
Conjures a shield that follows the bearer and attempts to protect them. Really a luxury item, but can be useful for certain individuals with Notches to spare.
Hollow Knight - Best Charms Guide [ + Overcharmed & Notches ]
Weaversong – 2 Notches
Summons weaverlings to give the lonely bearer some companionship and protection. At 2 notches making it a good utility summon Charm to dish up some extra damage.
Sprintmaster – 1 Notch
Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Pretty straightforward.
Notches In Hollow Knight
Carefree Melody – 3 Notches
Contains a song of protection that may defend the bearer from damage. An additional protection Charm that can be used in addition to other Charms.
Other Hollow Knight Resources
Full Map V1.7 & Hollow Knight Reddit
– Hollow Knight – OST [Relaxing Edition 1.0]
– Hollow Knight – OST [Relaxing Edition 2.0]
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